World Utilities / Values

Texture2D

A texture reference - typically the result of downloading an image.

since v0.1.0local
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Local Texture2DVRCTools.World.LocalValues.LocalTexture2D Local Values › Local Texture2Dprefab: Local Texture2D.prefab LocalTexture2D.cs ↗

Texture2D values exist only as local values: textures cannot be synchronized or persisted. They usually hold the output of a Texture2D Loader which downloads an image from a (local or synchronized) URL value on every client. Display the result with a Raw Image applicator or a Material Property applicator.

[ Synchronized URL ] ──▶ [ Texture2D Loader ] ──▶ [ Local Texture2D ] ──▶ [ Raw Image Applicator ]

Parameters

Parameter Default Description
Default Value None The texture the value is initialized with.

Events

Event Description
EVENT_STATE_UPDATED The state changed (also emitted once with the initial state).
EVENT_STATE_RESET _Reset() restored the default value.

Functions

Function Description
_Reset() Restores Default Value.