World Utilities / Concepts
Concepts
The ideas behind World Utilities. Read these once and every component page will make sense.
- ValuesA value is a component that holds a single piece of state and tells everyone who is interested when it changes.
- Local, Synchronized & PersistedEvery value type comes in up to three kinds which decide who sees the state and how long it lives.
- Scripting with ValuesRead, write and subscribe to World Utilities values from your own UdonSharp behaviours.
- Best PracticesHow to organize, name and wire values so your world stays readable, networks reliably and scales as it grows.