World Utilities / Values
Int
A whole number - option indices, counters and limits.
| Component | Add Component menu / prefab | Source |
|---|---|---|
Local IntVRCTools.World.LocalValues.LocalInt
|
Local Values › Local Intprefab: Local Int.prefab
|
LocalInt.cs ↗ |
Synchronized IntVRCTools.World.SynchronizedValues.SynchronizedInt
|
Synchronized Values › Synchronized Intprefab: Synchronized Int.prefab
|
SynchronizedInt.cs ↗ |
Persisted IntVRCTools.World.PersistedValues.PersistedInt
|
Persisted Values › Persisted Intprefab: Persisted Int.prefab
|
PersistedInt.cs ↗ |
Int values work well for anything you count or choose from a list: the selected music track, the number of players in a game, the active lighting preset. Combine them with Int Math for derived numbers or with Presets for “pick option N” buttons.
Parameters
| Parameter | Default | Description |
|---|---|---|
| Default Value | 0 |
The state the value is initialized with. |
| Restrict Value | false |
Clamp the state between Minimum Value and Maximum Value. |
| Minimum Value | 0 |
Lower bound when restricted. |
| Maximum Value | 1 |
Upper bound when restricted. |
| Key (persisted only) | PlayerData key used to store the value. Required - see choosing keys. |
Synchronized variants additionally expose the networking settings.
Networked values need a unique hierarchy path - see naming networked objects.
With Restrict Value enabled, _Increment() and _Decrement() stop at the bounds instead of wrapping around.
As of v0.7.0, persisted ints do not apply
Restrict Valuewhen their state changes; only the inspector shows the restriction settings. Clamp the value before assigning it, or restrict the UI that writes to it (e.g. the slider’s min/max).
Events
| Event | Kinds | Description |
|---|---|---|
EVENT_STATE_UPDATED |
all | The state changed (also emitted once with the initial state). |
EVENT_STATE_RESET |
local, persisted | _Reset() restored the default value. |
EVENT_LOADED |
persisted | Stored data has been restored - see loading. |
EVENT_PERSIST |
persisted | The state has been written to player data. |
Functions
| Function | Kinds | Description |
|---|---|---|
_Zero() |
all | Sets the state to 0. |
_Increment() |
all | Adds one. |
_Decrement() |
all | Subtracts one. |
_Reset() |
local, persisted | Restores Default Value. |
Usage
A “next track” / “previous track” pair of buttons for a playlist with five entries:
- Add a
Synchronized IntwithRestrict Valueenabled,Minimum Value0andMaximum Value4. - Wire the buttons’ On Click to
SendCustomEventwith_Incrementand_Decrementrespectively. - Read the state from your player script, or drive an animator with an Animator Parameter applicator.