World Utilities / UI
Toggle
Binds a Unity UI Toggle (checkbox) to a boolean value.
since v0.1.0localsynchronizedpersisted
| Component | Add Component menu / prefab | Source |
|---|---|---|
Value ToggleVRCTools.World.Values.UI.ValueToggle
|
Values › UI › Value Toggleprefab: Toggle.prefab
|
ValueToggle.cs ↗ |
Keeps a Toggle in sync with a boolean value. Ticking the toggle
writes the value; changing the value from anywhere else updates the checkmark.
Parameters
| Parameter | Default | Description |
|---|---|---|
| Type | LOCAL |
Kind of the bound value. |
| Source/Target | None | The boolean value. Required. |
| Invert | false |
Advanced. Show the toggle as checked while the value is false (and vice versa). |
Requires a Toggle on the same game object whose On Value Changed calls _OnValueChanged (see UI).
Invertis handy for “Disable post processing” style options backed by a value that means enabled.