World Utilities / Player
Teleport Target
Teleports the local player to a configurable location.
since v0.2.0
| Component | Add Component menu / prefab | Source |
|---|---|---|
Player Teleport TargetVRCTools.World.Player.PlayerTeleportTarget
|
Player › Teleport Targetprefab: Teleport Target.prefab
|
PlayerTeleportTarget.cs ↗ |
Marks a destination. Calling _TeleportTo() moves the local player to the target’s position and rotation.
Parameters
| Parameter | Default | Description |
|---|---|---|
| Target | None | Destination transform. When empty, the teleport target’s own transform is used. |
In the scene view the destination is drawn as a blue circle with a green line pointing in the direction the player will face.
Events
| Event | Description |
|---|---|
EVENT_TELEPORTED_TO |
The local player has been teleported to this target. |
Functions
| Function | Description |
|---|---|
_TeleportTo() |
Teleports the local player to the destination. |
Usage
- Teleport pad: add a Trigger Volume with
Accepted Player Types set to
LOCALand an enter event calling_TeleportToon the target. - Menu button: wire a UI button’s On Click to
SendCustomEvent("_TeleportTo").