World Utilities / Player

Player

Components reacting to players - interactions, teleports and trigger zones.

Player components connect what players do to the rest of your world. Each of them can call Udon events on other behaviours directly from the inspector - for example _Toggle on a boolean value or _Apply on a preset - and also emits its own events for scripts.

All player components are local: they react on the client where something happens and do not synchronize anything by themselves. Point them at a synchronized value to share the result with everybody.