World Utilities / Player
Player
Components reacting to players - interactions, teleports and trigger zones.
Player components connect what players do to the rest of your world. Each of them can call Udon events on other
behaviours directly from the inspector - for example _Toggle on a boolean value
or _Apply on a preset - and also emits its own events for scripts.
All player components are local: they react on the client where something happens and do not synchronize anything by themselves. Point them at a synchronized value to share the result with everybody.