World Utilities / Values
Presets
Write a fixed value into a local or synchronized value at the press of a button.
| Component | Add Component menu / prefab | Source |
|---|---|---|
Color PresetVRCTools.World.Values.Presets.ColorPreset
|
Values › Presets › Color Presetprefab: Color Preset.prefab
|
ColorPreset.cs ↗ |
Float PresetVRCTools.World.Values.Presets.FloatPreset
|
Values › Presets › Float Presetprefab: Float Preset.prefab
|
FloatPreset.cs ↗ |
Int PresetVRCTools.World.Values.Presets.IntPreset
|
Values › Presets › Int Presetprefab: Int Preset.prefab
|
IntPreset.cs ↗ |
String PresetVRCTools.World.Values.Presets.StringPreset
|
Values › Presets › String Presetprefab: String Preset.prefab
|
StringPreset.cs ↗ |
URL PresetVRCTools.World.Values.Presets.UrlPreset
|
Values › Presets › URL Presetprefab: URL Preset.prefab
|
UrlPreset.cs ↗ |
Vector3 PresetVRCTools.World.Values.Presets.Vector3Preset
|
Values › Presets › Vector3 Presetprefab: Vector3 Preset.prefab
|
Vector3Preset.cs ↗ |
A preset stores one fixed value and writes it into a target value whenever _Apply() is called. Use presets for
“pick a theme” buttons, quick-select volume levels, predefined announcement texts or a list of known image URLs.
Presets exist for every value type that has a meaningful constant: Color, Float, Int, String, URL and Vector3. Boolean
values don’t need one - call _SetTrue() / _SetFalse() on the value directly.
Parameters
| Parameter | Default | Description |
|---|---|---|
| Type | LOCAL |
Kind of the target value: LOCAL (also accepts persisted values) or SYNCHRONIZED. |
| Target | None | The value to write to. |
| Preset | type default (0, "", …) |
The value that is written when the preset is applied. |
Functions
| Function | Description |
|---|---|
_Apply() |
Writes Preset into the target value. |
Usage
Three buttons that switch the lobby lighting between day, sunset and night colors for everyone:
- Create a
Synchronized Colorand connect it to your lights’ material with a Material Property applicator. - Add three
Color Presetprefabs, set Type toSYNCHRONIZED, reference the color and pick a preset color for each. - On each UI button, add an On Click entry targeting the matching preset’s
UdonBehaviour→SendCustomEvent→_Apply.
Presets can also be triggered without UI: from an Interact Trigger (click an object in the world), a Trigger Volume (walk into an area) or an Event Broadcaster.